Wargame GIS Engine provides the core GIS and game interface functionalities essential for building advanced wargame applications.
Using the engine I developed, I also created a Wargame Server and Client application, closely resembling War Atlas in defining key battlefield elements such as:
- Red and Blue units, their initial positions, and strategic roles.
- Referee and commanders/players, each with defined authorities over units.
- Visibility mechanics, ensuring each player sees only what is available based on intelligence data.
The LAN-based Wargame application allows each player to operate from their own networked station, ensuring realistic multiplayer engagement.
Primary Objectives of Wargame Software:
- Evaluating military students through test-based scenarios.
- Assessing commanders in simulated warfare conditions.
- Optimizing battle strategies, identifying weaknesses, and refining plans before real-world execution.
By combining precision, strategic depth, and immersive simulation, Wargame GIS Engine serves as a powerful tool for military training, tactical analysis, and operational planning.
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