Following the development of 3D Graphs Master, I embarked on creating a full-rendering software to push the boundaries of 3D visualization which I named 3D Hall (or Tallar in Farsi). Drawing inspiration from numerous books—especially those with a practical approach to ray tracing—I gained valuable insights into rendering individual 3D objects and assembling complex scenes with shadows, reflections, and refractions.
In 1994, I began developing a powerful rendering tool that could accurately process and visualize user-defined models, offering a fully immersive 3D experience. This project marked my entry into the world of 3D graphics, laying the foundation for deeper exploration in the field
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