After developing 3D Graphs Master, I tried to develop a
full-rendering software. Thanks to many books specially those with a practical approach to
ray tracing, I was given enough ideas on how to render a 3D object
singly and how to combine objects to have a more complicated 3D scene,
including shadows, reflections and refractions.
Therefore, I could manage to develop a good software, started in 1994, that had enough capability to fully
render what the user gave it, and it was the beginning of my entering to the 3D
world. |